Small Beast, Unaligned
Armor Class 15 Natural
Hit Points 15 (3d6 + 6)
Speed 30 ft., Walk 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +5
Skills Acrobatics +4, Perception +2
Senses Passive Perception 16
Languages ---
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape: The Chimpanzee can take the Disengage or Hide action as a bonus action on each of its turns. 

Improvised Weapon Proficiency: The Chimpanzee has proficiency in throwing improvised Weapons.

Fecal Matter: As a bonus action, the Chimpanzee may fill its hand with feces to be used as a projectile. 

Mechanical Adept: The chimpanzee has proficiency over the Mechanical Control Panel. 

Actions

Multi-Attack: The Chimpanzee can twice on its turn, once with its punch and once with its bite. 

Punch. Melee Weapon Attack: +1 to hit, reach 5 ft., One target. Hit: 3 (1d4 + 1) Bludgeoning damage. 

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., One target. Hit: 4 (1d6+1) Piercing damage. 

Fling. Ranged Weapon Attack: +3 to hit, range 10/30 ft., One target. Hit: 6 (1d6 + 3) Bludgeoning damage. If the item thrown by the Chimpanzee is its own Feces, on a hit the target must succeed on a Constitution Saving Throw DC 14 or become grossed out and the target must spend its next action removing the Feces from itself. 

Caoilte

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