Nimble Escape: The Chimpanzee can take the Disengage or Hide action as a bonus action on each of its turns.
Improvised Weapon Proficiency: The Chimpanzee has proficiency in throwing improvised Weapons.
Fecal Matter: As a bonus action, the Chimpanzee may fill its hand with feces to be used as a projectile.
Mechanical Adept: The chimpanzee has proficiency over the Mechanical Control Panel.
Multi-Attack: The Chimpanzee can twice on its turn, once with its punch and once with its bite.
Punch. Melee Weapon Attack: +1 to hit, reach 5 ft., One target. Hit: 3 (1d4 + 1) Bludgeoning damage.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., One target. Hit: 4 (1d6+1) Piercing damage.
Fling. Ranged Weapon Attack: +3 to hit, range 10/30 ft., One target. Hit: 6 (1d6 + 3) Bludgeoning damage. If the item thrown by the Chimpanzee is its own Feces, on a hit the target must succeed on a Constitution Saving Throw DC 14 or become grossed out and the target must spend its next action removing the Feces from itself.
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