Medium Humanoid (Warforged), Neutral
Armor Class 20 (natural armor, shield)
Hit Points 128 (15d8 + 60)
Speed 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +7, CON +7
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. Adam has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put him to sleep.

Danger Sense. Adam has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can’t be blinded, deafened, or incapacitated.

Rage (Recharges after a Short or Long Rest). As a bonus action, Adam can enter a rage that lasts for 1 minute. The rage ends early if Adam is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn. While raging, Adam gains the following benefits:

  • He has advantage on Strength checks and Strength saving throws.
  • He deals an extra 3 damage when he hits a target with a melee weapon attack.
  • He has resistance to bludgeoning, piercing, and slashing damage.

Bliss (Recharges after a Short or Long Rest). As a bonus action, Adam can enter bliss that lasts for 1 minute. The bliss ends early if Adam is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or rallied an ally since his last turn. While in bliss, Adam gains the following benefits:

  • He ignores difficult terrain and is immune to the paralyzed and restrained conditions.
  • Once per turn, when he deals damage to a hostile creature, he can rally his allies. All friendly creatures within 10 feet of him who can hear or see him gain temporary hit points equal to the damage he dealt.
  • He has resistance to bludgeoning, piercing, and slashing damage.

Focus (Recharges after a Short or Long Rest). As a bonus action, Adam can enter focus that lasts for 1 minute. The focus ends early if Adam is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn. While in focus, Adam gains the following benefits:

  • He has advantage on Dexterity checks and Dexterity saving throws.
  • He deals an extra 3 damage when he hits a target with a ranged weapon attack.
  • His ranged weapon attacks ignore half cover.
Actions

Multiattack. Adam makes two armblade attacks or two longbow attacks.

Armblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage, or 10 (1d6 + 7) slashing damage while raging.

Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 6) piercing damage while focusing.

Reactions

Protection. When an attacker Adam can see makes an attack roll against a creature within 5 feet of him, Adam can impose disadvantage on the attack roll.

Habitat: Underdark

izzwillrule

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