My Precious. The dragon has an uncontrollable love and fascination for coin, the rarer the coin the more the dragon is attached to it.
Stealthy Existence. The dragon has advantage on stealth and sleight of hand skills.
Innate Spellcasting. The dragons innate spellcasting ability is Charisma. They can innately cast the following spells, requiring no material components:
At will: alarm, blur, passwall
3/day each: pass without trace, prestidigitation, command.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 -1) piercing damage plus 1 (1d4 -1) fire damage.
Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4 -1) slashing damage.
Adoring Presence. Each creature of the dragon's choice that is within 30 feet of the dragon that can see or hear it must succeed on a DC 16 Charisma saving throw or become charmed for 10 minutes. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragons adoring presence for the next 24 hours. Creatures charmed by the dragon adore it and feel compelled to give it all their coin.
Lighter (Recharge 5-6). The dragon exhales fire in a 5-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 10 (3d4) fire damage on a failed save, or half as much on a successful one.
Description
Coin Pinchers are tiny, mouse-sized scaredy-cats with a hoarding complex, they specifically hoard coins, the rarer the coins the more they prize-it. Many an Adventurer whom have 'adopted' a coin pincher found that thieves were easily dissuaded from stealing their gold when they open up the purse to find a quick burst of fire in their general direction.
"One of the many misconceptions un-experienced adventurers have about coin pinchers is that they can just spend their coin as they wish without getting the dragons consent." - Tyrefell, paladin of bahamut.
Lair and Lair Actions
A Coin Pincher’s Lair
Coin Pincher's lair are hidden in boxes and walls deep into the towns and cities close to the coin's. They favor more hidden holes accessible only through secret passageway's. Coin Pinchers love to create pocket dimensions with lots of cubic space in their boxes/walls/pouches, diving into the coins like fish, laying back as if the coins were a hot spring or systematically stacking and counting coins.
A Coin Pincher’s innate magic creates a (3x3x4 = 36^3 ft.) pocket dimension within its lair. Pillars of coin are vertically held in place by the coin pinchers presence. A coin pincher can often detect intruders by the way the permanent alarm spell rings in its head, A coin pincher rests in a pool of its most valuable coins which are kept hidden deep within its lair.
Lair Actions
On initiative count 16 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Metallic fog fills a 5-foot-radius sphere centered on a point the dragon can see within 36 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 18 Constitution saving throw, taking 10 (2d8) poison damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (2d8) poison damage. Any wind within the lair disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
- The dragon's lair becomes hallucinatory terrain, when the terrain becomes hallucinatory, each creature in the lair must make a DC 17 Wisdom saving throw, walking in circles, being lost and being disoriented on a failed save, not being affected on a successful one. Creature's that starts its turn in the hallucinatory terrain must repeat the saving throw, the hallucinatory terrain lasts until the dragon uses its lair action or until the dragon dies.
Comments