Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The wolf makes two attacks: one with its bite and one with its claws or tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Hard Rock Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., up to two targets. Hit: 22 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Defensive Curl. The armadillo can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, its speed is 0 and can’t increase, it has resistances to all bludgeoning, slashing, and piercing magical or non magical attacks, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge from its ball.
Prey's Retreat. The armadillo can take the Disengage or Dash action as a bonus action.
If the wolf is hit then it can take a reaction to make a Hard Rock Tail attack.
Previous Versions
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7/24/2020 12:13:45 AM
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12
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Coming Soon
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Posted Aug 6, 2020this is AMAZING and i will definitely be using this creature a lot, there is only one thing i dont understand, why does it speak primordial, if you ever update this please give some info on that, but other than that this is SUPER COOL and creative
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Posted Jul 12, 2022I like to think that these monsters used to be ancient god's pets and they still know the primordial's language after all these years, idk what the actual reason is