Medium Humanoid (Elf), Any Alignment
Armor Class 14 (17 With Mage Armor, 22 with Bladesong)
Hit Points 99 (18d8 + 36)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +10, WIS +7
Skills Acrobatics +9, Arcana +9, Performance +11, Religion +9
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Darkvision 60 ft., Passive Perception 12
Languages Elven, plus any five other languages
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Bladesong (Recharges after a Short or Long Rest). As a bonus action, the bladesinger hero can invoke a secret elven magic that lasts for 1 minute. The bladesong ends early if the bladesinger hero is knocked unconscious or uses two hands to make an attack with a weapon. While bladesinging, the bladesinger hero gains the following benefits:

  • It gains a +5 bonus to its AC
  • Its walking speed increases by 10 feet.
  • It has advantage on Dexterity (Acrobatics) checks.
  • It gains a +5 bonus to any Constitution saving throw you make to maintain its concentration on a spell.

Fey Ancestry. The bladesinger hero has advantage on saving throws against being charmed, and magic can’t put the bladesinger hero to sleep.

Magic Resistance. The hero has advantage on saving throws against spells and other magical effects.

Spellcasting. The bladesinger hero is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The bladesinger hero can cast shield and mirror image at will and has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, fire bolt, prestidigitation

1st level (4 slots): charm person, detect magic, disguise self, mage armor*

2nd level (3 slots): blur, invisibility, misty step

3rd level (3 slots): counterspell, fly, fireball, haste

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, geas

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): power word stun

9th level (1 slot): foresight*

*The bladesinger hero casts these spells on itself before combat.

Actions

Multiattack. The bladesinger hero makes two melee attacks

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage or 13 (1d8 + 9) if its bladesong is active.

Reactions

Song of Defense. While the bladesinger hero's bladesong is active and they take damage, they can expend one spell slot and reduce that damage by an amount equal to five times the spell slot’s level.

Description

Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.

Monster Tags: NPCelf

Habitat: ForestUrban

Mooree4

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