Bladesong (Recharges after a Short or Long Rest). As a bonus action, the bladesinger elite can invoke a secret elven magic that lasts for 1 minute. The bladesong ends early if the bladesinger elite is knocked unconscious or uses two hands to make an attack with a weapon. While bladesinging, the bladesinger elite gains the following benefits:
- It gains a +3 bonus to its AC
- Its walking speed increases by 10 feet.
- It has advantage on Dexterity (Acrobatics) checks.
- It gains a +3 bonus to any Constitution saving throw you make to maintain its concentration on a spell.
Fey Ancestry. The bladesinger elite has advantage on saving throws against being charmed, and magic can’t put the bladesinger elite to sleep.
Spellcasting. The bladesinger elite is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The bladesinger elite has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, fire bolt, prestidigitation
1st level (4 slots): burning hands, detect magic, mage armor, shield
2nd level (3 slots): mirror image, misty step
3rd level (3 slots): counterspell, fly, fireball
4th level (2 slots): stoneskin
Multiattack. The bladesinger elite makes two melee attacks
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.
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