Medium Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 35 (5d10 + 8)
Speed 45 ft., Walk 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +6
Skills Athletics +4, Deception +2, Performance +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Grappled
Senses Darkvision 10, Tremorsense 30, Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Succulent Bomb: If the Cactipurnus receives any fire damage, it instantly catches on fire, burning intensely. At the end of its next turn, it explodes violently as all of the water in its body turns to steam, dealing 24 (5d8) piercing damage to all creatures within 5 ft.

 Spiky: Unarmed strikes against the Cactipurnus deal 5 piercing damage to the attacker. When Grappling, the target takes this damage at the start of its turn as well.

Desert Grip: The Cactipurnus has advantage on all STR related checks and saves. At the start of its turn, the Cactipurnus can drag any grappled target for half of its walk speed.

Actions

Flail: The Cactipurnus thrashes about wildly, striking all enemies within 5 ft, DC 11 DEX save, 7 (2d4+2) piercing damage on a fail, and no damage on a successful save.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Cactipurnus can’t bite a different target.

 

Description

"They say these things can suck a man dry of moisture in under five seconds. Plenty of their victims can be found fresh in the sands if the winds are just right. nearly perfectly preserved as they're instantly mummified and buried before most of them know they've died."

"Don't like fire though, Carry a torch and some tinder and you can drive off a swatch with no issues. Just... uh... be sure to stand back when you light one of them up. They burn quick and all that water they store inside turns to steam in a flash..."

- Local Wiseman

Lair and Lair Actions

Desert Oasis. Sparingly, there are areas within the desert known as an Oasis. Small lakes or pools of water bringing pockets of life to the otherwise hostile shifting sands. Cactipurnus are known to infest these seemingly safe areas in groups of 5 or more. Disguised as nothing more than odd-looking cacti, they ambush and swarm those that attempt to drink from their claimed waters.

It's just a Mirage: While standing completely still in the Oasis, Cactipurnus have an advantage on stealth or performance checks made against investigation or perception checks used to identify them as hostile creatures.

Sip: While within 20 ft of the waters, Cactipurnus gains the action, Sip: The Cactipurnus roots and restores from the nearby waters, healing 13 (2d6+4) health.

 

Habitat: Desert

TheKINGhimS3LF

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