Large Humanoid (Human), Lawful Neutral
Armor Class 17 Scale Mail
Hit Points 40 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws CON +5, WIS +6
Damage Resistances Radiant
Condition Immunities Frightened
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Battlefield Medic. Battlefield healing ability

Healcasting. The Cleric is a 5th level Healcaster. Its Healcasting ability is [Wisdom] The Cleric has the following Healing spells prepared:
Cantrips (at will): Walk it off,  Combat Medic

1st level (4 slots): True Grit, One for All

2nd level (4 slots): Fog of war, Bulwark of faith

 

Actions

Action Mace Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 5) bludgeoning damage. 

HealCaster. The ability to cast healing spells in combat and when under stress.

 Walk it off. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

 

Legendary Actions

Legendary Action. Wall of Sand

A shimmering field of sand appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. The sand does not block the sight of the person it surrounds

Description

A mercenary Cleric of the Black Sun Order

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

cyteck2000

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