Battlefield Medic. Battlefield healing ability
Healcasting. The Cleric is a 5th level Healcaster. Its Healcasting ability is [Wisdom] The Cleric has the following Healing spells prepared:
Cantrips (at will): Walk it off, Combat Medic
1st level (4 slots): True Grit, One for All
2nd level (4 slots): Fog of war, Bulwark of faith
Action Mace Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 5) bludgeoning damage.
HealCaster. The ability to cast healing spells in combat and when under stress.
Walk it off. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Legendary Action. Wall of Sand
A shimmering field of sand appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. The sand does not block the sight of the person it surrounds
Description
A mercenary Cleric of the Black Sun Order
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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