Siege Monster: The Blizzardshrieker deals double damage to Objects and structures.
Legendary Resistance (3/Day): If the Blizzardshrieker fails a saving throw, it can choose to succeed instead.
Magic Resistance: The tarrasque has advantage on saving throws against Spells and other magical effects.
Reflective Carapace: Any time the Blizzardshrieker is targeted by a Magic Missile spell, a line spell, or a spell that requires a ranged Attack roll, roll a d6. On a 1 to 5, the Blizzardshrieker is unaffected. On a 6, the Blizzardshrieker is unaffected, and the effect is reflected back at the caster as though it originated from the Blizzardshrieker, turning the caster into the target.
Claw: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Bite: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is Grappled (escape DC 20). Until this grapple ends, the target is Restrained, and the tarrasque can't bite another target.
Spit: Ranged Weapon Attack: +19 to hit, reach 50 ft., multiple targets. Hit:28 (4d8+10) bludgeoning+cold damage.
Curl: Melee Weapon Attack: +19 to hit, reach 5 ft., multiple targets. Hit: 36 (3d20+10) bludgeoning damage. The Blizzardshrieker Curls up into a ball to protect itself and to attack, it rolls around and crushes anything in it's path.
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Attack: The Blizzardshrieker makes one claw Attack or tail Attack.
Move: The Blizzardshrieker moves up to half its speed.
Curl: The Blizzardshrieker curls up in a defensive ball increasing his ac by 50%
Description
A monster that hides in arctic caves, and only comes out during blizzards, it's power rivals that of the Tarrasque. Hits hard and fast, this monstrosity should be avoided at all costs.
Lair and Lair Actions
The lair of this monstrosity is comprised of ice, rock, and bones. The lair can reach temperatures as low as -153 degrees fahrenheit.
Lair Actions
On initiative count 20 (losing initiative ties), the Blizzardshrieker takes a lair action to cause one of the following effects; the Blizzardshrieker can’t use the same effect two rounds in a row:
- The Blizzardshrieker knocks a pillar of bones lose, and sends a cascade of bones, rock and ice crashing down in a 100ft radius does 3d6 bludgeoning damage.
- The Blizzardshrieker smashes a large chunk of ice supporting a pool of freezing water, the water crashes down and flows like a river down the lair. Does 2d4 cold damage in a 50ft wide radius.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- The 200ft radius around the Blizzardshrieker's lair is in a constant blizzard, clouding vision and slowing progress.
- The 200ft radius surrounding the Blizzardshrieker's lair is a frozen lake, the frozen lake is unstable and every 50ft the party must make a dexterity save.
If the Blizzardshrieker dies, these effects fade over the course of 30 days.
Comments