Medium Undead, Lawful Evil
Armor Class 13 Natural Armor
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Skills Stealth +2
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The bone wolf has advantage on all attack rolls against a creature if at least one of its allies is within 5 ft of the creature and the ally isn't incapacitated

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage. 

 

Description

The Bone Wolves. The skeletal wolves are disturbingly twisted, with pieces of humanoid skeletons fused to them. One has an arm sticking out of its back, its hand reaching out blindly, grasping at nothing. Another has a human skull fused into the side of its skull, eyes dully glowing with tortured malevolence. The bone wolves will attempt to sneak up on the PCs – roll their Dexterity (Stealth) and compare it to the passive Perception of the PCs in order to see who they surprise.

Habitat: Underdark

LuxuryShark

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