Medium Humanoid, Chaotic Evil
Armor Class 20 Plate + Shield
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5, WIS +3
Skills Athletics +8, Intimidation +6, Perception +5
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft. , Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of damage when the chaos warrior hits with it (included in the attack).

Keen Senses. The chaos warrior has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Daemonic Plate. While wearing his armor, the chaos warrior is immune to inhaled poisons and has resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

Regeneration. The chaos warrior recovers 8 hit points at the start of each of its turns as long as it has at least 1 hit point remaining.

Actions

Multiattack. The chaos warrior makes three attacks., only one of which can be with his shield. 

Longsword +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) slashing damage, or 15 (2d10 + 4) slashing damage if used in two hands.

Shield. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. When hit with the shield attack, the Chaos Knight pushes the target 5 feet away from him.  The Chaos Knight can then enter the space vacated by the target.  If the target is pushed to within 5 feet of a creature friendly to the Chaos Knight, the target provokes an opportunity attack from that creature. 

Reactions

Guardian Strike. If an enemy within 5 feet of the Chaos Knight attacks a target other than him, the Chaos Knight can make a melee attack against that enemy.  

Description

The Chaos Warriors, also known as the Hordes of Chaos, the Followers of Chaos, the Northern Barbarians or simply just North men, are the names given to a race of savage, warlike tribes of human barbarians that occupy the harsh and unforgiving lands of the North. To all those that faced them, the northern barbarians are considered by all to be the enemies of all the civilized humanoids, whose unwavering worship to an uncaring and sadistic pantheon of ancient and evil creatures of the lower planes has given them a single driving motive to usher in the inevitable downfall of all mortal-kind into their hellish enslavement.

Monster Tags: humanoid

umberfane

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