Huge Plant, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Siege Monster. The vorstclaw deals double damage to objects and structures.

Actions

Multiattack. The vorstclaw can use its Frightful Presence. It then makes two claw attacks.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Frightful Presence. Each creature of the vorstclaw's choice within 120 feet of it and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vorstclaw's Frightful Presence for the next 24 hours.

Description

A monster inspired by the Vorstclaw card from Magic: The Gathering. Hope you like it!

Monster Tags: plant

Habitat: ForestSwamp

Sundragon2660

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