Gargantuan unknown (Inevitable), Neutral
Armor Class 27 natural armor
Hit Points 721 (38d20 + 360)
Speed 60 ft.
STR
29 (+9)
DEX
18 (+4)
CON
24 (+7)
INT
15 (+2)
WIS
17 (+3)
CHA
25 (+7)
Saving Throws CON +16, CHA +16
Damage Resistances Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Senses Truesight, Passive Perception 25
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Innate Spellcasting. Enter the description for your special trait.

Spellcasting. The Chungus is a 9th-level spellcaster. Its spellcasting ability is charisma (spell save DC 23, +15 to hit with spell attacks). The Chungus has following spells without components:
at will: [True Strike],  [Crown of Madness], [Chromatic Orb], [Fireball], [Confusion], [Stone Skin]

5/Day: [Fear], [Telekinesis], [Teleport], [Dispel Magic]

3/Day: [Counterspell], [Reverse Gravity], [Heal]

1/Day:[Time Stop], [Dominate Monster]

1/day:[Power Word Kill], [Feeble Mind]

Actions

Multiattack. Chungus makes either two fist attacks, ear attacks, or a combination of ear and fist

Fist. Melee Weapon Attack: +16 to hit, reach 30 ft., 1 target. Hit: 27 (5d8 + 4 [bludgeoning] damage. 

Ear. Melee Weapon Attack: +14 to hit, reach 40 ft., 2 target. Hit: 24 (4d6 + 8) [slashing] damage

 

Reactions

Wholesome 100 (2/Day). Chungus can reflect any attack similar to counterspell but the damage is doubled.

Legendary Actions

Each Legendary Action costs one action to do so. Only one Legendary action can be used per turn

Legendary Resistance (3/Day). If Chungus fails a saving throw have it succeed instead

Chungus Resilience (4/Day). Chungus can restore 6 d20 hitpoints

That'll Hold 'em alright (2/Day). Melee Attack +15 to Hit, reach 15 ft., one target. Hit: 32 (4d4+10) [Necrotic] damage and (2d12+4) [Force] damage. If the creature is Large or smaller it is grappled (DC 26 to Escape) and Restrained 

Swallow (ONE TIME). Chungus can swallow a creature that has been restrained and grappled by the That'll hold 'em alright action. the swallowed creature takes 10d10 [acid] damage, 4d12 poison, and 7d8 psychic damage every turn it has been swallowed by Chungus. The creature escapes on either a DC 25 Dex or STR check or if Chungus is dealt a cumulative 200 dmg in 1 round since Swallow was used

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Yeet_Yee

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