Innate Spellcasting. Enter the description for your special trait.
Spellcasting. The Chungus is a 9th-level spellcaster. Its spellcasting ability is charisma (spell save DC 23, +15 to hit with spell attacks). The Chungus has following spells without components:
at will: [True Strike], [Crown of Madness], [Chromatic Orb], [Fireball], [Confusion], [Stone Skin]
5/Day: [Fear], [Telekinesis], [Teleport], [Dispel Magic]
3/Day: [Counterspell], [Reverse Gravity], [Heal]
1/Day:[Time Stop], [Dominate Monster]
1/day:[Power Word Kill], [Feeble Mind]
Multiattack. Chungus makes either two fist attacks, ear attacks, or a combination of ear and fist
Fist. Melee Weapon Attack: +16 to hit, reach 30 ft., 1 target. Hit: 27 (5d8 + 4 [bludgeoning] damage.
Ear. Melee Weapon Attack: +14 to hit, reach 40 ft., 2 target. Hit: 24 (4d6 + 8) [slashing] damage
Wholesome 100 (2/Day). Chungus can reflect any attack similar to counterspell but the damage is doubled.
Each Legendary Action costs one action to do so. Only one Legendary action can be used per turn
Legendary Resistance (3/Day). If Chungus fails a saving throw have it succeed instead
Chungus Resilience (4/Day). Chungus can restore 6 d20 hitpoints
That'll Hold 'em alright (2/Day). Melee Attack +15 to Hit, reach 15 ft., one target. Hit: 32 (4d4+10) [Necrotic] damage and (2d12+4) [Force] damage. If the creature is Large or smaller it is grappled (DC 26 to Escape) and Restrained
Swallow (ONE TIME). Chungus can swallow a creature that has been restrained and grappled by the That'll hold 'em alright action. the swallowed creature takes 10d10 [acid] damage, 4d12 poison, and 7d8 psychic damage every turn it has been swallowed by Chungus. The creature escapes on either a DC 25 Dex or STR check or if Chungus is dealt a cumulative 200 dmg in 1 round since Swallow was used
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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