Medium Undead, Neutral Evil
Armor Class 8
Hit Points 1 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Corpse Degradation. Zombies begin their existence at maximum hit points 22 (3d8 + 9), but their current hit points decreases by 1 each day until their current hit points reaches 1.

Horde Summon. Each loud noise summons 1d4 additional zombies that enter the combat area at the start of the next round and then take their turn on the same initiative as the original group of zombies. If the noise is especially loud, add one or more additional d4 at the DM's discretion. If the environment warrants, the DM also has the discretion to delay the arrival of the horde.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. When a living creature is hit it must make a DC 10 save, either Dexterity, Strength, or Constitution. On a failed save the creature becomes infected. While infected it loses 1 Max HP every day until it hits 0. If the creature is is brought to 0 HP while they are infected, they die immediately and come back as a zombie at the beginning of their next turn. The only way to remove the infection is by Greater Restoration or by removing any infected tissue before the creature takes a long rest.

For each time a creature fails a save against infection, the DM determines where the attack hit or can roll a d20 and use the table below. The infection extends in a 2 inch radius immediately after the attack and the affected radius increases by 6 inches for each hour that passes.

  • 1 -- Head
  • 2 -- Neck
  • 3 -- Chest
  • 4 -- Abdomen
  • 5 -- Dominant Upper Arm
  • 6 -- Right Thigh
  • 7 -- Left Thigh
  • 8 -- Dominant Forearm
  • 9 -- Dominant Hand
  • 10 -- Right Calf
  • 11 -- Left Calf
  • 12 -- Non-dominant Upper Arm
  • 13-14 -- Non-dominant Forearm
  • 15-16 -- Non-dominant Hand
  • 17-18 -- Right Foot
  • 19-20 -- Left Foot

 

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

This is my attempt to stat up the version of the zombie explained on Zee Bashew's YouTube channel. I changed the zombie's normal slam attack, that Zee doesn't address, into a bite attack to conform to the more common zombie depiction, added a roll for a random infected wound area and a spreading infection, and added the Corpse Degradation trait to explain why any zombies more than 3 weeks old would be at 1 hit point.

Habitat: Urban

PepeTheta

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