Amphibious. The baby winged sea serpent can breathe air and water.
Keen Senses. The baby winged sea serpent has advantage on Wisdom (perception) checks that rely on smell.
Magic Resistance. The baby winged sea serpent has advantage on saving throws against spells and other magical effects.
Innate spellcasting The baby winged sea serpent can innately cast Shape water, only convering 1 foot cube, because it's still a baby.
Familiar. The baby winged sea serpent can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the baby serpent senses as long as they are within 1 mile of each other. While the sea serpent is within 10 feet of its companion, the companion shares the sea serpent’s Magic Resistance trait. At any time and for any reason, the sea serpent can end its service as a familiar, ending the telepathic bond.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Constrict. Melee weapon Attack: +2 to hit, reach 5 ft., one target. hit:1d4+1 bludgeoning damage, and the target gets disadvantage on attack rolls and dex saves. Constrict can only be targeted on objects or limbs. The target can use it's action to try to shake the baby winged sea serpent off (DC 13).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/25/2020 3:26:38 PM
|
2
|
1
|
--
|
Coming Soon
|
|
|
7/25/2020 3:39:13 PM
|
2
|
0
|
--
|
Coming Soon
|
|
|
7/25/2020 3:40:32 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
7/25/2020 4:46:25 PM
|
9
|
0
|
--
|
Coming Soon
|
|
|
7/25/2020 4:48:07 PM
|
8
|
0
|
--
|
Coming Soon
|
|
|
7/25/2020 8:28:12 PM
|
8
|
1
|
--
|
Coming Soon
|
Comments