Medium Dragon, Unaligned
Armor Class 15 Natural armor
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Draconic Understands but can't speak Understands Draconic but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Chromatic Physiology. Roll a d10. The result determines the drake's special attack type and has immunity to that damage.

1-2: Fire

3-4: Cold

5-6: Lightning

7-8: Poison

9-10: Acid

Elemental Cloak. Any creature who comes within 5 feet of the drake for the first time on their turn or begins their turn within 5 feet of it takes 2d6 damage of the drake's elemental type.

Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated

Actions

Multiattack. The drake attacks twice, once with its bite and once with its tail

Bite. Melee weapon attack: +6 to hit, reach 5ft., one target.

Hit: 7 (1d8+3) piercing damage

Tail. Melee Weapon Attack: +6 to hit, reach 5ft., one target.

Hit: 7 (1d8+3) bludgeoning damage

Breath Weapon (Recharge 5-6). The drake exhales a cloud of energy corresponding to its type. All creatures within a 15 ft. cone must succeed on a DC 14 saving throw (DEX for fire, acid, and lightning, CON for poison and cold), taking 3d6 damage on a failed save, or half as much damage on a successful one.

Description

Darkvision 60 ft.

Monster Tags: Cult of the Dragon

Thndrstrykr

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