Small unknown, Neutral
Armor Class 5 Natural
Hit Points 3 (1d4 + 1)
Speed 10 ft.
STR
1 (-5)
DEX
10 (+0)
CON
1 (-5)
INT
2 (-4)
WIS
2 (-4)
CHA
4 (-3)
Senses Passive Perception 2
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Ooze: once per minute as an action the creature can create enough of a viscous ooze to cover itself, making it slippery and giving disadvantage to any attempts to grapple/restrain/hold it and advantage to resist it. When attempting to be grappled it's dexterity score counts as 10.

Actions

Ooze. See above

Reactions

Frown: as a reaction to being hit the blobfish let's out a very fleshy squishing noise and frowns, then probably dies.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Blobby fish that lives in the oceans. Not really sought after, and not often found. The blob fish has no real purpose in life. It is just a blop that oozes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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