Ooze: once per minute as an action the creature can create enough of a viscous ooze to cover itself, making it slippery and giving disadvantage to any attempts to grapple/restrain/hold it and advantage to resist it. When attempting to be grappled it's dexterity score counts as 10.
Ooze. See above
Frown: as a reaction to being hit the blobfish let's out a very fleshy squishing noise and frowns, then probably dies.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Blobby fish that lives in the oceans. Not really sought after, and not often found. The blob fish has no real purpose in life. It is just a blop that oozes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.