Intimidating Presence. Whenever the Enforcer hits with a melee attack, the target must make a DC 15 Wisdom saving throw. On a failure, the target is frightened of the Enforcer until the end of its next turn. The Enforcer's allies have advantage on attack rolls against creatures frightened in this way.
Second Wind (Recharges after a short/long rest). As a bonus action, the enforcer regains 12 hit points.
Multiattack. The Enforcer makes three melee attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Reaction Name. Enter the description for your action.
Description
The Clasp prefers to operate within the shadows, but sometimes targets of blackmail need a little "convincing". Whenever scare tactics and brute force are needed, the Clasp's musclebound enforcers make quite an impression.
Previous Versions
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7/26/2020 2:33:28 AM
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Coming Soon
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