Medium Swarm of Medium fiends, Neutral
Armor Class 18 Natural Armor
Hit Points 178 (20d10 + 78)
Speed 35 ft., The Crossroads Devil is not affected by rough terrain , Fly 45 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +10, WIS +9, CHA +8
Skills Deception +10, Stealth +10
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120ft, Passive Perception 20
Languages All Speaks Telepathically
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Unseen Shapechanger. The Crossroads Devil may cast Disguise Self and invisibility At any time. 

Magic Resistance. The Crossroads Devil has advantage on saving throws against spells and other magical effects.

Spellcasting. The Crossroads Devil is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The Crossroads Devil has the following spells prepared:

3rd Level (5 slots): [spells] Counterspell[/spell]

4th Level (1 slots): Summon Greater Demon 

5th Level (2 slots): Hold monster

7th Level (3 slots): Plane Shift,Etherealness

 

 

Actions

Multiattack. The Crossroads Devil makes 3 attacks

Ink Claw. Unarmed Melee Attack: +9 to hit, reach 10ft., 1 target. Hit: 12(2d6+ 6) Slashing damage, plus 18(4d6+6) necrotic damage. 

Bite. Unarmed Melee Attack: +8 to hit, reach 5ft, 1 target. Hit: 9(1d6+6) piercing damage, plus 12(2d6) necrotic damage.  The creature must also succeed a CON saving throw 16 or become paralyzed 1d4+1 rounds. The creature may attempt this saving throw each round at the end of its turn. 

Description

Crossroads Devils are pale creatures with only a single line for a mouth that opens into a toothy elongated smile. Their fingers are long and tipped with claws covered  a viscous ink-like material used to dictate contracts that they watch over. Medium in size, these devils keep up a mortal appearance, oftentimes wearing clothing that matches current events and upper-class ware. 

The Crossroads Devils are the watchers of all deals, mortal, infernal, celestial and everything in between. They become ethereal and invisible to mortals whilst watching deals take place, from the purchasing of an apple to the negotiation of a coup, Crossroads Devils watch and dictate the terms, the truths and lies in contracts.

On some occasions, Crossroads devils carry out the dirty work of punishing people who go against their promise in a contract. Not often seen in the mortal plane, they act almost like a karmic justice, going invisible, changing their shape, altering memories or whatever they need to, to see the guilty party sees some form of punishment. However, sometimes, it requires a more direct approach and they do have many tricks and abilities to assist them in this endeavor. 

Rarely do Crossroads devils have their own desires or make their own deals. They simply exist to manage the library of contracts and deals across the planes. They almost never take sides or bargain if only to manipulate and punish deal breakers. 

The contract Library is where All Crossroads Devils Keep the various contracts and fulfillment. Nestled in the 9th level of Hell, this Library is hidden in a fortress infested by these Infernal bureaucrats

Monster Tags: Devil

WindyApples

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