Armor Class
17
(natural armor)
Hit Points
12
(5d4)
Speed
0 ft., Fly 50 ft.
STR
14
(+2)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
Sylvan --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The scythe is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the scythe remains motionless and isn't flying, it is indistinguishable from a normal knife.
Actions
Scythe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d10 + 2) slashing damage.
Spellcasting This scythe has three charges. Using an action it can use a charge to cast Grasping Vine. The charges are regained 24 hours later.
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