shapeshifter the ooze may change it’s surface to any natural surface including stone, grass, snow or dirt. While in this form it cannot be distinguished from natural land by non magical means or spels bellow 6th level. It reacts to any chemical or poison including holy water as if it was a normal surface.
Hard to recall when a creature who is aware of the oozes existence makes a long rest they must make a constitution save. On a failed save, they forget the existence of the ooze. While aware of the creature, the creature is filled with dread and dose not regenerate hp. They may only remove this effect by forgetting the creature’s existence trough failing a save or other means.
divine control the ooze can cast alter weather at will and may cause lightning bolts that deal 4d12 lightning damage To creatures or 10 d12 lightning damage to structures. It is not clear that this was achieved through magical means and appears to be natural.this still operates when the ooze is asleep.
Multiattack the ooze makes 4 blob attacks
Blob melee weapon attack +10 to hit 6 d6 +6 damage
The ooze has 4 legendary actions that it may make at the end of a creature’s turn. It can only make these actions when awake.
blob the ooze makes a blob attack
Pulse (cost 3 actions) all creatures aware of the ooze take 6d10 damage
Description
Created from an unknown substance, the almighty ooze Can go thousands of years without being noticed and even longer before it’s hibernation is desturbed. While asleep, it uses its weather altering ability to destroy anything that oposes it without being noticed. It morphs into the land and hides from civilisation. It is naturally aggressive towards anything built upon it. Those who harm the almighty ooze deliberately are not likely to survive.
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