Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 33 (6d6 + 12)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Arcana +2, Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The booyahg can take the Disengage or Hide action as a bonus action on each of its turns.

Magic Resistance. Thebooyahg has advantage on saving throws against spells and other magical effects.

Spellcasting. The booyahg is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks), and she uses her rat skull staff as a spellcasting focus. The booyahg has the following spells prepared:

Cantrips (at will): poison spray, shillelagh, thorn whip

1st level (4 slots): cure wounds, healing word, ray of sickness

2nd level (3 slots): pass without trace, ray of enfeeblement, misty step

3rd level (2 slots): animate dead, call lightning

Actions

Rat skull staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 -1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. With shillelagh, this becomes +5 to hit, hit: 7 (1d8 + 3).

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

IldeUgric

Comments

Posts Quoted:
Reply
Clear All Quotes