Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Chilling Howl. Ranged Weapon Attack: All creatures within 200 ft must succeed on a DC 14 Charisma saving throw or be receive -10 on movement for the first round of combat.
Description
The largest of the wolf creatures. Extremely rare these wolves only hunt at night and will prey upon creatures up to large size. They rarely hunt alone, so be ready for more. There howl chills even the most seasoned adventurers bones.
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