Small Fey, Chaotic Neutral
Armor Class 14
Hit Points 36 (8d6 + 8)
Speed 10 ft., Fly 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +6
Skills Perception +3, Stealth +6
Senses Blindsight 60 ft., Passive Perception 13
Languages Blink Dog , understands Sylvan but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing and Smell. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Teleport (Recharge 4–6). The bat magically teleports, along with any equipment it is wearing or carrying, up to 120 feet in any direction. The bat can also force any one creature within 5 feet of it to teleport with it, an unwilling creature must succeed a DC 13 Charisma saving throw, or be teleported along with the bat. Before or after teleporting, the bat can make one bite attack.

Habitat: Underdark

izzwillrule

Comments

Posts Quoted:
Reply
Clear All Quotes