Armor Class
14
Hit Points
36
(8d6 + 8)
Speed
10 ft., Fly 60 ft.
STR
12
(+1)
DEX
18
(+4)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
DEX +6
Skills
Perception +3, Stealth +6
Senses
Blindsight 60 ft., Passive Perception 13
Languages
Blink Dog , understands Sylvan but can't speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing and Smell. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The bat magically teleports, along with any equipment it is wearing or carrying, up to 120 feet in any direction. The bat can also force any one creature within 5 feet of it to teleport with it, an unwilling creature must succeed a DC 13 Charisma saving throw, or be teleported along with the bat. Before or after teleporting, the bat can make one bite attack.
Comments