Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The bellowsaur makes three attacks: one with its bite, one with its stomp, and one with its claws. When its bellow is available, it can use the bellow in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bellow (Recharge 5–6). The Bellowsaur roars thunderously loud within a 15 foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a successful one.

Habitat: GrasslandHillMountainUnderdark

Mr_Squid

Comments

Posts Quoted:
Reply
Clear All Quotes