Medium Humanoid (Half-Dragon), Chaotic Evil
Armor Class 18 (plate)
Hit Points 139 (15d10 + 45)
Speed 30 ft., Fly 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +9, CON +7, WIS +9
Skills Athletics +5, Perception +2
Damage Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Action Surge (Recharges after a Short or Long Rest). Cletus, The Red Terror takes an additional action on his turn.

Indomitable (Recharges after a Short or Long Rest).Cletus, The Red Terror can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).Cletus, The Red Terror can use a bonus action to regain 16 (1d10 + 10) hit points.

Actions

Multiattack. Cletus, The Red Terror makes two glaive attacks. 

Glaive. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) slashing damage

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 3) piercing damage.

Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 34 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2021 3:27:22 AM
11
0
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Coming Soon
Arixmethes

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