Action Surge (Recharges after a Short or Long Rest). Cletus, The Red Terror takes an additional action on his turn.
Indomitable (Recharges after a Short or Long Rest).Cletus, The Red Terror can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest).Cletus, The Red Terror can use a bonus action to regain 16 (1d10 + 10) hit points.
Multiattack. Cletus, The Red Terror makes two glaive attacks.
Glaive. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) slashing damage
Heavy Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 34 (10d6) fire damage on a failed save, or half as much damage on a successful one.
Previous Versions
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3/18/2021 3:27:22 AM
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Coming Soon
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