Large Undead (Half-Orc), Chaotic Evil
Armor Class 14 Natural
Hit Points 147 (14d10 + 70)
Speed 45 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +10, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 yds, Passive Perception 9
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Disease Aura. Any living creature that starts its turn within 10 feet of the undead takes 5 (1d10) poison damage

 

Actions

Multiattack. The abomination makes a chained hook, cleaver and war pick attack

Chained Hook. Melee Weapon Attack: +10  to hit, reach 15 ft., 1 target. Hit: 10 (1d6 + +7) [piercing] damage. If the target is not within 5 ft. of the abomination, they must succeed on a DC 18 Strength saving throw or be pulled adjacent to the abomination. The target is considered restrained until its next turn.

Cleaver. Melee Weapon Attack: +10  to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + +7) [slashing] damage.

War Pick. Melee Weapon Attack: +10  to hit, reach 15 ft., 1 target. Hit: 11(1d8 + +7) [piercing] damage.

Cannibalize. The abomination begins eating a nearby corpse. Every round the abomination spends eating the corpse, it regains 15 hit points. After a minute of consumption the corpse is devoured and provides no additional healing

Description

Created by murder and intense grief, the abomination will not stop until it has exacted its revenge

Monster Tags: undeadabberation

Harkonidus

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