Ruin's Wake Boons: Arken is Immune to disease and has resistance to Thunder damage.
Ruin's Wake Detriments: Arken has disadvantage on saving throws against spells and animals within 30 feet of her become hostile towards her.
Reckless Attack: Arken can attack recklessly on her turn to gain advantage on all her attacks, but all attacks made against her will have advantage until the start of her next turn.
Danger Sense: Arken has advantage on DEX saving throws against effects that it can see while not blinded, deafened or incapacitated.
Divine Fury: Arken can add, once per turn, 1d6+3 necrotic damage to the first creature she hits with a weapon attack.
Warrior of the Gods: If a spell to restore her life is cast, it does not require material components.
Second Wind: Once per short rest, Arken can use a bonus action to reaction to regain 1d10+4 Hit Points.
Action Surge: Once per short rest, Arken can take an additional action on her turn.
Combat Superiority: Arken has 4 Superiority Dice (d8) that recharge on a Long Rest.
Sharpshooter: Attacking at long range doesn't impose disadvantage and ranged weapon attacks ignore half cover and three-quarters cover. Before making a ranged attack, Arken can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Polearm Master: When she takes the Attack action and attacks only with a glaive, halberd, quartestaff or spear, she can make one additional attack with the opposite end of the weapon using the same ability modifier as the original attack. The damage for this attack is a d4 bludgeoning damage.
Evasive Footwork: When she moves, Arken can expend one superiority die, rolling it and adding the rolled number to her Armor Class until she stops moving.
Legendary Resistance:(1/Day): If Arken fails a saving throw, she can decide to succed instead.
Multiattack: Arken can make two weapon attacks. She can use Superiority Dice while attacking in this way.
Handaxe: Melee or Ranged weapon attack. +10 to hit, reach 5 ft. or range 60 ft., one target. Ammunition: 2.
Javelin: Ranged weapon attack: +10 to hit, range 120 ft., one target. Ammunition: 4.
Ruin's Wake (Spear, Awakened): Melee or Ranged weapon attack. +12 to hit, reach 5 ft. or range 60 ft., one target. Hit: 19 (3d8+6) piercing damage.
Ruin's Wake Lightning Hurl (1/Day): Arken hurls her spear and speaks a command word, transforming it into a bolt of lightning. It forms a line 5 feet wide that extends out to a creature she can see within 120 ft. of her. Each creature in the line, excluding her, must make a DC 15 Dexterity saving throw, taking 8d6 lightning damage on a failed save or half as much on a succesful one. Ruin's Wake then returns to her hand.
Precision Attack: When she makes a weapon attack roll, Arken can expend one superiority die to add it to the roll before or after it, but before any effects are applied.
Healing Hands (1/Long Rest): Arken touches a creature and restores 10 of its Hit Points.
Necrotic Shroud (1/Long Rest): Arken can transform, causing all within 10 ft. to make a Charisma saving throw DC 13 or be frightened of her until the end of her next turn. This transformation lasts for 1 minute or until Arken dismisses it. While transformed, she can deal 10 points of extra necrotic damage to one target that she hits with a weapon attack or spell.
Polearm Master - Opportunity Attack: While wielding a glaive, halberd, pike, quarterstaff or spear, other creatures provoke an opportunity attack from Arken when they enter her reach.
Riposte (1/Turn): When a creature misses her with a melee attack, Arken can make a melee weapon attack against it.
Description
Once a normal member of the Surtr family, she became evil, frenzied and ravenous after stumbling upon a strange artifact. She now hosts power over Port Damali with an iron fist.
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Posted Jul 28, 2020Challenge Rating is probably busted but I honestly don't know how to calculate it.