magical weapons. all of his weapons are classified as magical and deal an extra 5d8 fire damage.
legendary resistance. if abysson fails a saving throw it can choose to save. it can only do this 3 times per day.
magic resistance.abysson has advantage on all saving throws.
regeneration: at the beginning of its turn it regains 30 hit points unless it took cold damage. it can only die if it did not take any cold damage or if the killing blow did radiant damage.
multiattack: the abysson makes 3 attacks
claw. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 30 (5d8 + 10) slashing damage and 20(5d8) fire damage and must succeed a dc 25 constitution saving throw or take an additional 20(5d8) poison damage.
greatsword. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit: 40(5d12 + 10) slashing damage and 20(5d8) fire damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jun 13, 2022Another example of people mixing devils and demons when they shouldn't be.