Large Monstrosity, Lawful Evil
Armor Class 17 (Natural Armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft.
STR
27 (+8)
DEX
17 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws STR +12, CON +9
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal, Common
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Face Smash Rush. Immediately after using the Dash action, Dean can make one melee attack with his head.

Him Still Big Brain. Dean can perfectly recall any path he has traveled.

Rage (Recharges after a Short or Long Rest). Big Dean enters combat in a rage that lasts for 1 minute. The rage ends early if Big Dean is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn. While raging, Big Dean gains the following benefits:

  • He has advantage on Strength checks and Strength saving throws.
  • He deals an extra 3 damage when he hits a target with a melee weapon attack.
  • He has resistance to bludgeoning, piercing, and slashing damage.

 

Actions

Multiattack. Big Dean makes three attacks: two with his fists and one with his headbutt.

Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:  2d6 + 11 slashing damage while raging.

Headbutt. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2d8 + 11 piercing damage while raging.

DJCritHit

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