Pack Tactics. The aristaeus has advantage on an attack roll against a creature if at least one of the aristaeus' allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The aristaeus makes two bite attacks.
Stinger. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 38 (7d10) poison damage and becoming poisoned for an hour on a failed save, or half as much damage on a success one. If the target fails the saving throw by 5 or more, they are also paralyzed while poisoned in this way.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the aristaeus can't bite another target.
Description
These massive wasps are often compared to rocs in magnitude and majesty, living in castle-sized nests. They are armed with stingers as sharp and long as swords, dripping with venom strong enough to kill an elephant with ease and paralyze even greater foes.
Previous Versions
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7/28/2020 12:50:57 AM
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