Armor Class
11
Hit Points
7
(2d4 + 2)
Speed
10 ft., Fly 60 ft.
STR
7
(-2)
DEX
16
(+3)
CON
13
(+1)
INT
3
(-4)
WIS
14
(+2)
CHA
6
(-2)
Skills
Perception +4, Survival +4
Senses
Darkvision 120 ft., Passive Perception 16
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The hawk has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Flyby. The hawk doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Comments