Large Swarm of Medium humanoids, Neutral Evil
Armor Class 23 Shield
Hit Points 238 (25d12 + 88)
Speed 40 ft., Swim 50 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +10, CON +8, WIS +6
Skills Athletics +7, Perception +5, Stealth +5, Survival +7
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Thick Hide. The natural AC of the Blackscale King is 20.

Chameleon Skin. The Blackscale King has on Dexterity (Stealth) Checks while not wearing any armor.

Skewer. Once per turn, when the Blackscale King attacks one creature with two Spiked Heavy Club attacks and hits, the target takes an extra 3d8 bludgeoning damage, and the Blackscale temporary hit points the extra damage dealt.

Bloodlust. Temporary hit points which are generated by the Skewer feature can be stacked.

Actions

Multiattack. The Blackscale King makes four attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 6) piercing damage.

Spiked Heavy Club. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage and an extra 11 (1d10 +6) piercing damage.

Barbed Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 60/150 ft., one target. Hit: 11 (2d8 + 6) piercing damage and an extra 5 (1d10) poison damage.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

The Blackscale King is the product of the fusion of the two lizardfolk subraces Blackscale und Lizard King.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2020 2:25:03 PM
2
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Coming Soon

Habitat: ForestSwamp

AbraKawabra

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