Armor Class
12
Natural Armor
Hit Points
30
(4d8)
Speed
50 ft.
STR
16
(+3)
DEX
18
(+4)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +6
Skills
Perception +8, Stealth +11
Damage Vulnerabilities
Thunder
Damage Immunities
Radiant
Condition Immunities
Blinded
Senses
Blindsight 60ft, Truesight 5ft, Passive Perception 15
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen hearing. The panther has advantage on Wisdom (Perception) checks that rely on hearing.
Blood Frenzy. You have advantage on melee attack rolls against any creature that has taken piercing or slashing damage in this battle.
Shadow Stealth. While in dim light or darkness, you can take the Hide action as a bonus action.
Teamwork. You have advantage on attack rolls when your target is within 5ft of an unrestained ally.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (4d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (6d4 + 3) slashing damage.
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