Medium Beast, Lawful Evil
Armor Class 12 Natural Armor
Hit Points 30 (4d8)
Speed 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +6
Skills Perception +8, Stealth +11
Damage Vulnerabilities Thunder
Damage Immunities Radiant
Condition Immunities Blinded
Senses Blindsight 60ft, Truesight 5ft, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen hearing. The panther has advantage on Wisdom (Perception) checks that rely on hearing.

Blood Frenzy. You have advantage on melee attack rolls against any creature that has taken piercing or slashing damage in this battle.

Shadow Stealth. While in dim light or darkness, you can take the Hide action as a bonus action.

Teamwork. You have advantage on attack rolls when your target is within 5ft of an unrestained ally.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (4d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (6d4 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

yeeticusprime

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