Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt)
Hit Points 18 (2d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead fortitude when this creature dies roll a con save dc 5+ incoming damage  on a successful save they come back with 1 hitpoint unless it’s a critical or radiant damage for every time you pass this save the dc is increased by 5 

Actions

Long sword Melee Weapon Attack: +4 to hit, reach 5 f, one target. Hit: 6 (1d8+2) piercing damage, or 5 (1d10++2) piercing damage if used with two hands to make a melee attack.


hand crossbow 

Ranged weapon attack +3 to hit range 20/60ft one target. Hit:4 (1d6+1) Piercing damage can be fired as a bonus action if In off hand 

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

The_dodgy_dm

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