Undead fortitude when this creature dies roll a con save dc 5+ incoming damage on a successful save they come back with 1 hitpoint unless it’s a critical or radiant damage for every time you pass this save the dc is increased by 5
Long sword Melee Weapon Attack: +5 to hit, reach 5 f, one target. Hit: 6 (1d8+3) piercing damage, or 5 (1d10++2) piercing damage if used with two hands to make a melee attack.
hand crossbow
Ranged weapon attack +4 to hit range 20/60ft one target. Hit:4 (1d6+2) Piercing damage can be fired as a bonus action if In off hand
Combat points the vallite commander gets 2 1d6s he can spend on one of his three combat abilities once they are used they recharge on a short rest
commanding strike he can use his action to command another allied creature to make a attack that creature then uses his reaction and makes the attack normally although the creature gets to add 1d6 to hit
Rally the commander can put courage into his allies by using his action he can roll 1d6 and add that many temporary hitpoints to any allied creature within 15ft
Expose weakness
you target a hostile creature the next weapon attack to hit That creature dose 1d6 extra damage the first weapon attack on that creature has advantage this lasts until the end of this creatures next turn
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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