Armor Class
16
(chain shirt)
Hit Points
30
(2d8 + 10)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
8
(-1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead fortitude when this creature dies roll a con save dc 5+ incoming damage on a successful save they come back with 1 hitpoint unless it’s a critical or radiant damage for every time you pass this save the dc is increased by 5
formation a villite elite gets +1 ac for every other villite elite within 5ft of him this can go up to a maximum of +3
Actions
multi-attack
the vellite elite makes two long sword attacks
Long sword Melee Weapon Attack: +4 to hit, reach 5 f, one target. Hit: 6 (1d8+2) piercing damage, or 5 (1d10++2) piercing damage if used with two hands to make a melee attack.
hand crossbow
Ranged weapon attack +3 to hit range 20/60ft one target. Hit:4 (1d6+1) Piercing damage can be fired as a bonus action if In off hand
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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