Medium Fiend (Devil), Lawful Evil
Armor Class 18 (plate armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +6, CON +5, WIS +3
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it.

Actions

Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Once per turn it can replace either the beard or glaive attack with a Hissing Sweep or Twirling Cleave, respectively.

Beard. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 13 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hissing Sweep. Melee Weapon Attack: The devil makes a beard attack against each creature in a 5 ft cone (one central space and anything directly left or right of that space). Each attack roll has a -2 on the regular modifier to hit.

Twirling Cleave. Melee Weapon Attack: The devil makes a glaive attack against each creature within 10 ft directly in front or behind it. Each attack roll has a -2 on the regular modifier to hit.

 

Legendary Actions

The devil can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The devil regains spent legendary actions at the start of its turn.

Beard: The devil makes one beard attack.

Glaive: The devil makes one glaive attack.

Previous Versions

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7/28/2020 6:20:39 PM
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Monster Tags: Devil

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