Archer’s Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Bursting Arrow (2/short rest). On a hit the target must make a Dexterity saving throw(DC:12). On a failure the target and all creatures within 10ft. take 6 (2d6) force damage or half on a success.
Banishing Arrow (2/short rest). On a hit the target must make a Charisma saving throw(DC:12). On a failure the target is banished to a harmless location in the feywild. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.
Multiattack. The archer makes two attacks with its longbow.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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