Bramblewind Origin. The creature can use a bonus action to teleport anywhere in the Manor instantly. The creature can also change and alter the manor to their whim whenever they want. (Ex: Make walls that weren't there before, or turn an area into difficult terrain.
All spell slots for the Abomination recover after 5 rounds.
Spellcasting. The Bramblewind Abomination is a 6th-level spellcaster. Its spellcasting ability is Intellect (spell save DC 14, +6 to hit with spell attacks). The Abomination has following spells prepared:
Cantrips (at will): Minor Illusion, Prestidigitation
1st level (4 slots): Color Spray
2nd level (4 slots): Mirror Image, Blur, Invisibility, Phantasmal Force
3rd level (3 slots): Hypnotic Pattern, Fear, Major Image
Bramblewind Illusion. The Abomination can make any of the following illusions while inside the manor:
1. Walls of the Manor. Walls close in on the target, on a failed DC 14 WIS Saving throw, the target takes 2d10 Psychic
2. Hands of Hell. Two large hands go to grab a target, against a DC 14 INT saving throw, the target's subconcious will believe it is restrained, and the creature will make themselves unable to move or take reactions until the Abomination's next turn.
3. Golden Blades. Three golden blades will shoot towards the target, The target must make three DC 14 DEX saves for every blade. Each fail will result in 1d6 damage.
4. The Ultimate Clue. The creature takes a bonus action to make their hands pulsate vibrant colors, the next claw attack that hits will force the target to make a DC 16 WIS saving throw. Upon a failed save, The target will get a vision of the fall of Bramblewind from Liam's perspective.
Claws Attack: +5 to hit, reach 5ft., 1 target. Hit: (1d8 + 2) Piercing damage.
Description
Liam Bramblewind after he was cursed during the Bramblewind Tragedy.
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