Large Humanoid, Unaligned
Armor Class 14 Natural Armor
Hit Points 100 (11d20)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws DEX +6, INT +7, WIS +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Cold, Poison, Psychic
Condition Immunities Blinded, Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision, Truesight, Passive Perception 15
Languages Common, Undead
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bramblewind Origin. The creature can use a bonus action to teleport anywhere in the Manor instantly. The creature can also change and alter the manor to their whim whenever they want. (Ex: Make walls that weren't there before, or turn an area into difficult terrain. 

All spell slots for the Abomination recover after 5 rounds. 

Spellcasting. The Bramblewind Abomination is a 6th-level spellcaster. Its spellcasting ability is Intellect (spell save DC 14, +6 to hit with spell attacks). The Abomination has following spells prepared:
Cantrips (at will): Minor Illusion, Prestidigitation  
1st level (4 slots): Color Spray

2nd level (4 slots): Mirror Image, Blur, Invisibility, Phantasmal Force

3rd level (3 slots): Hypnotic Pattern, Fear, Major Image

Actions

Bramblewind Illusion. The Abomination can make any of the following illusions while inside the manor:

1. Walls of the Manor. Walls close in on the target, on a failed DC 14 WIS Saving throw, the target takes 2d10 Psychic

2. Hands of Hell. Two large hands go to grab a target, against a DC 14 INT saving throw, the target's subconcious will believe it is restrained, and the creature will make themselves unable to move or take reactions until the Abomination's next turn. 

3. Golden Blades. Three golden blades will shoot towards the target, The target must make three DC 14 DEX saves for every blade. Each fail will result in 1d6 damage. 

4. The Ultimate Clue. The creature takes a bonus action to make their hands pulsate vibrant colors, the next claw attack that hits will force the target to make a DC 16 WIS saving throw. Upon a failed save, The target will get a vision of the fall of Bramblewind from Liam's perspective. 

Claws Attack: +5 to hit, reach  5ft., 1 target. Hit: (1d8 + 2) Piercing damage.

 

Description

Liam Bramblewind after he was cursed during the Bramblewind Tragedy. 

Monster Tags: undead

Lukasha7

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