Keen Senses. The cat has advantage on Wisdom (Perception) checks.
Spiked Ball. The Ankylo-cat can curl into a ball. When it does so, its AC increases to 20 but can't use its claw and bite attacks, and it loses its climbing speed. Whenever the Ankylo-cat is knocked prone, it reflexively turns into a ball.
Spiked Carapace. If a creature makes a melee weapon attack against the Ankylo-cat while standing within 5 feet of it, it takes 1d6 piercing damage.
Multiattack. The Ankylo-cat makes two attack, one with it's claws and on with it's bite.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d4+3 slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.
Slam (Spiked Ball Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 bludgeoning damage + 1d4 piercing damage
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