Medium Construct, Unaligned
Armor Class 14 natural
Hit Points 55 (7d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Damage Vulnerabilities Acid, Lightning
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned, Stunned, Unconscious
Senses Darkvision, Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rapid Spin. The Automoton uses both its action to spin its blades, dealing 8d6 on a hit. The Automoton cannot take an attack action on its next turn.

 

Actions

Arm Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) Slashing damage. They can make 4 attacks per action.

Reactions

Defensive Stance. The automoton can use its reaction to use its four arms to try and parry incoming attacks for the next round. Roll 1d4 to see how many arms it uses to parry, then add that number to its armour class for the following round.

Description

These 6 foot tall bronze metal Automotons have four skinny arms that have a large sword like blades on the ends. It has two long metal legs that are covered in carved bronze plates. Its head has one large Optical Apparatus with a light blue-mithral tint. Its top arms are longer than the bottom two, but the blades on the seconds pair of arms are much longer. While not in combat, if more than one are within 40 feet of one another, will make quiet beeping and whirring noises, as if they are talking to one another. 

Habitat: Urban

LiamNB

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