Medium Undead (Human), Chaotic Neutral
Armor Class 16 (Unarmoured Defense)
Hit Points 82 (11d8 + 33)
Speed 45 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +6, WIS +6
Skills Acrobatics +6, Athletics +3, Perception +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. Canry regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb. Canry can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. Canry has the following flaws:

Forbiddance. Canry can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. Canry takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. Canry is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. Canry takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Unarmoured Defense. While Canry is wearing no armour and wielding no shield, his AC equals 10 + his Dex Modifier + his Wisdom modifier.

Unarmoured Movement. While Canry is wearing no armor and wielding no shield, his walking speed increases by 15 feet (included in his speed).

Evasion. If Canry is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Canry instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Magic Kensei Weapons. Canry's unarmed strikes and attacks with his shortsword count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Actions

Multiattack. Canry makes three attacks, only one of which can be a bite attack.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. Instead of dealing damage, Canry can grapple the target (escape DC 13).

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target, one willing creature, or a creature that is grappled by Canry, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Canry regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Deflect Missile. When Canry is hit by a ranged weapon attack, he may reduce the damage from the attack by 1d10 + 11. If the damage is reduced to 0, Canry can catch the missile if it is small enough to hold in one hand and Canry has at least one hand free.

Description

When Canry was very young, he was taken by the drow while his father was out gathering supplies in the King's Forest. Grief stricken, his father eventually traded a halfling girl for Canry's return. While the drow did accept these terms, the girl managed to escape.

After hunting down Canry's father, the halfling began screaming while Canry hid upstairs. There was lots of banging, jugs smashing, and all sorts of loud noises coming from downstairs. When it got quiet, Canry quietly crept downstairs and followed the halfling as she dragged the unconscious body of her father onto their sled, then slowly pulled him into the forest.

Eventually they came to a cave, where the halfling yelled into and then pushed the sled down into the mouth. She ran off, and just before Canry could get out and find his father, dozens of drow came rushing out. They searched the forest, but luckily Canry was good at hiding. After Canry realized that the halfling had purposefully sent her father into the clutches of the drow, he swore to have his revenge.

Months went by as Canry trained to defeat this halfling girl. He had already received some basic monk training from his father, and from their he honed his skill with the sword. Unfortunately, on the walk back from Suzail, Canry was ambushed by drow. While he fought valiantly, they were too many. He was left for dead, and the drow laughed as they took all the supplies he had purchased.

On the brink of death, Canry regretted only one thing: The he did not avenge his father. Just before losing consciousness, Canry saw the silhouette of a young elf approaching. Too little too late, he thought.

Yet, he awoke. He felt stronger than ever before. Confused, he looked around and found the elf smiling in the corner of the cave. As he stumbled forward, he began to step into the light. "Don't!" she yelled, but it was too late. Canry reeled back in pain, seeing blisters form on his much too pale hand. "I'm sorry. It was the only way to save you." The elf lamented. "You had lost too much blood, my magic wasn't enough." "My memory..." Canry began. "I was afraid of that." the elf said sorrowfully. "You were so close to death that it seems you may have lost some of your memories. Perhaps in time they will return, but I cannot be sure."

The elf introduced herself as Yanna, a wood elf druid who had been turned into a vampire decades earlier. She only fed on wild animals to avoid the retribution of guards, and so she taught Canry how to control his hunger as well. The two now hunt together, keeping each other safe from the dangers of the wilderness.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2020 3:24:54 AM
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Monster Tags: undeadHuman

Habitat: Forest

Tom116

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