Medium Humanoid, Any Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 150 (20d10 + 40)
Speed 35 ft.
STR
20 (+5)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +8, DEX +6
Skills Acrobatics +6, Athletics +11, Sleight of Hand +6, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages Common, Thieves' Cant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sure-footed. The bounty hunter has advantage on saving throws against being charmed, frightened, grappled, restrained, and unconscious

Flyer. If the bounty hunter has a jetpack or other means of flying, it gains a flying speed of 30 feet.

Lucky (3/day). The bounty hunter can reroll a saving throw. It must use the new roll.

Perfect Shot (1/turn). The bounty hunter can give itself advantage on one ranged attack.

Assassinate (1/turn). The bounty hunter does an extra 14 (4d6) damage if it has advantage on the attack.

Actions

Multiattack. The bounty hunter makes two attacks.

Hunting Knife. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. 

Antimatter Rifle. Ranged Weapon Attack: +6 to hit, range 50/400 ft., one target. Hit: 16 (3d8 + 3) necrotic damage.

Reactions

Parry. The Bounty Hunter adds 3 to its AC until the end of its next turn.

Golden_Pug

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