Large Fiend, Neutral
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft.
STR
8 (-1)
DEX
11 (+0)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +6, WIS +6
Skills Perception +8
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Unconscious
Senses Truesight, Passive Perception 14
Languages All and Infernal but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Entangled Fates. 

As a free action, the changer will make himself to look exactly like a member of the party and entangling his fate with them. Any attack to the changer will damage the party member instead. However attacking the party member will damage the changer. All beneficial spells cast on the party member will affect the changer instead.

Deck of Fates. 

The person who's fate is entangled will roll a d8 and the changer of fates will throw a fate card out of his deck. See Deck of Fates action list.

 

Actions

Deck of Fates

 

1            Imprisoning Fate - the person who is affected by entangled fates is imprisoned in a bubble the person can move around in this bubble at half speed, no sound can be heard in the bubble and removes the persons main action, the bubble persists for 2 rounds of combat. The person cannot directly leave the bubble but anyone making contact  with the outside of the bubble will be sucked into the bubble and the person in the bubble will be ejected.

2          Twisting Fate - Will reverse the effect of Entangled Fates so if the changer is damaged he will take that damage. However if the party member is damaged then the party member will take the damage.

3         Shattered Fate - Anyone who is currently concentrating on a affect has to roll a wis save DC 16 on a fail the spell or affect fizzles. 

4         See fate - Allows the changer to see the future intent of the party giving him advantage on any saving throw during that turn.

5         Time Stop - This will pause time and the changer gets to act but party members can only use bonus actions.

6          Sealed Fate - When this card is thrown out the person that the changer looks like is marked for 1 minute if that player is knocked unconscious he healed to full and then commanded by the changer for 4 rounds of combat.

7           Change place - The changer and player change place physically and all effects go with the player and the changer.

8           Fates Deal - If a player that the changer designates casts a spell the changer can redirect that spell to anyone or even himself.

 

Reactions

Every turn the changer gets to change his appearance and voice to look and sound like a party member.

Legendary Actions

can change his form at anytime but only to look like a person in front of him.

Description

(The changer of fate is meant to be not only a conflict but something the players are going to have to think about how they approach it)

The Changer of Fates is a hooded skeletal figure carrying a book of fates, this hold all the fates of every living creature in the know world, to accompany his book he carries a deck of fates that he deals to change the fates at his will. He is responsible for showing up if a person changes his fate by any means.

Monster Tags: Angel

Soldier_of_honour

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