Armor Class
12
Hit Points
45
(10d12 + 12)
Speed
50 ft.
STR
18
(+4)
DEX
15
(+2)
CON
14
(+2)
INT
17
(+3)
WIS
13
(+1)
CHA
11
(+0)
Skills
Athletics +6, Perception +3, Survival +3
Damage Immunities
Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 13
Languages
Celestial, Elvish, Sylvan
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage
taken war cry once Per long rest you can summon 2d10 taken
1-3 are thrill 4-8 are knights 9-10 are ogors
Description
A centaur who was taken
Comments