Large Monstrosity, Chaotic Evil
Armor Class 12
Hit Points 45 (10d12 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Damage Immunities Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages Celestial, Elvish, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

 

Actions

 

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage

taken war cry once Per long rest you can summon 2d10 taken 

1-3 are thrill 4-8 are knights 9-10 are ogors  

 

Description

A centaur who was taken 

Habitat: ForestGrassland

Legion4

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