Armor Class
16
Natural Armour
Hit Points
85
(10d8 + 40)
Speed
30 ft.
STR
20
(+5)
DEX
13
(+1)
CON
18
(+4)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +8
Damage Resistances
Lightning
Damage Immunities
Thunder
Condition Immunities
Paralyzed
Senses
Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Knockback. When a creature attacks the aspect with a melee attack they take 1d6 thunder damage for every successful attack and must make a DC 15 strength saving throw or be knocked back 15 feet.
Actions
Multiattack. The Aspect makes three slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) Bludegoning damage plus 2d8 Thunder Damage.
Thunder Clap (Recharge 5-6): The aspect claps its hands together creating a blast of thunderous energy in a 15 foot cone. All creatures within the cone must make a DC 15 constitution saving throw. On a fail, the target takes 4d8 thunder damage and is deafened. On a success the target takes half damage and is not deafened.
Comments