Flyby. The Aspect doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Multiattack. The Aspect makes three Gust attacks.
Gust. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be pushed back 10 feet.
Updraft (Recharge 5-6). All creatures and objects in the aspects's space are flung 30 feet directly upwards. A creature can make a DC 17 Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If the target then comes into contact with a hard surface or heavy object, it strikes it just as it would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there floating, for the duration. At the beginning of the aspect's next turn, affected objects and creatures fall back down.
Disperse. The Aspect momentarily dissipates, negating all effects of one weapon attack that would hit it. To do so, the avatar must see the attacker.
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