Medium Celestial, Unaligned
Armor Class 18 Natural Armour
Hit Points 55 (10d8 + 10)
Speed 60 ft.
STR
13 (+1)
DEX
22 (+6)
CON
12 (+1)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +9
Damage Resistances Lightning
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Grappled, Prone, Restrained
Senses Passive Perception 17
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flyby. The Aspect doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack. The Aspect makes three Gust attacks.

Gust. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be pushed back 10 feet.

Updraft (Recharge 5-6). All creatures and objects in the aspects's space are flung 30 feet directly upwards. A creature can make a DC 17 Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If the target then comes into contact with a hard surface or heavy object, it strikes it just as it would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there floating, for the duration. At the beginning of the aspect's next turn, affected objects and creatures fall back down.

Reactions

Disperse. The Aspect momentarily dissipates, negating all effects of one weapon attack that would hit it. To do so, the avatar must see the attacker.

hazbcal

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