Freeze Up. When a creature successfully makes a melee attack agains the aspect they must make a DC 16 strength saving throw or have their movement reduced by 10 feet untill the start of the aspects next turn.
Multiattack. The avatar makes Four Ice shard attacks.
Ice Shard. Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 7 (2d6+5) Cold damage.
Frostbite (Recharge 5-6). The aspect reaches out towards a creature it can see within 60ft freezing the moisture in the surrounding air. The target must make a DC 16 constitution saving throw. On a failure, the target takes 4d8 cold damage and its movement speed is reduced by half for 1 minute. The target can repeat the saving throw at the end of its turn. On a success the target takes half damage and doesn't have its movement speed reduced.
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