Medium Celestial, Unaligned
Armor Class 16 Natural Armour
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +8
Damage Resistances Lightning, Thunder
Damage Immunities Cold
Condition Immunities Deafened
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Freeze Up. When a creature successfully makes a melee attack agains the aspect they must make a DC 16 strength saving throw or have their movement reduced by 10 feet untill the start of the aspects next turn.

Actions

Multiattack. The avatar makes Four Ice shard attacks.

Ice Shard. Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 7 (2d6+5) Cold damage.

Frostbite (Recharge 5-6). The aspect reaches out towards a creature it can see within 60ft freezing the moisture in the surrounding air. The target must make a DC 16 constitution saving throw. On a failure, the target takes 4d8 cold damage and its movement speed is reduced by half for 1 minute. The target can repeat the saving throw at the end of its turn. On a success the target takes half damage and doesn't have its movement speed reduced.

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