Medium Humanoid, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft., Fly 30 ft. The Troup Member can hover at a speed equal to its walking speed up to 5ft off the ground
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Minor Illusion, Prestigdigitation 

1st level (4 slots): Alarm, Detect Magic, Disguise Self, Silent Image, Tasha's Hideous Laughter 

2nd level (3 slots): Detect Thoughts, Invisibility, Mirror Illusion, Phantasmal Force  

3rd level (3 slots): Fear, Major Image, Confussion 

4th level (3 slots): Greater Invisibility, Halucinatory Terrain, Phantasmall Killer 

5th level (1 slot): Mislead

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

SargentSpaceSpelunker

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